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CLZ Games 9 Feature Hilite: “unrecognized barcodes”

March 21st, 2024

This is “CLZ Games 9 Feature Hilite” number FOUR, all about dealing with barcodes that are not found in CLZ Core.

But first, if you missed an earlier feature hilite, you can still read them on our CLZ Blog here:

About adding games by barcode

First, a bit of background about game barcodes and adding games to your app by scanning their barcodes:

Every regional release of a game has a different barcode. The barcode on the US edition is different from the AU edition, or the UK edition. Even within Europe, most local releases (Netherlands, Germany, France, etc…) have their own version of the game, with its own barcode. On top of that, the barcode differs for regular editions, Limited Editions, Collector’s Editions, etc…
That regularly amounts to a LOT of barcodes for each game. As an example, we have over 100 different barcodes listed for Horizon Zero Dawn on the PS4.

It is a huge task for our in-house content managers to manage all these game editions and make sure our Core online game database delivers the exact cover image for each edition. But still, our stats show that our users are getting a 99% success rate on their barcode searches.

That is a great score of course (and better than any of our competitors), but still.. that missing 1% does mean that some users will, once in a while, scan a barcode that is not found in our Core (yet).

Now THAT is where the “Unrecognized Barcode” screen comes into play.

New in v9: a complete re-design of the “Unrecognized Barcode” screen

When you scan a barcode that in not found in our CLZ Core online game database (yet), you are presented with the “Unrecognized Barcode” screen. This screens server two purposes:

  1. It helps you add the game to your database anyway
  2. And… it instantly adds the barcode to Core!

For version 9, we did a complete re-design from scratch of the “Unrecognized Barcode” screens, to:

  • make it clearer and easier to use
  • let you select the correct cover image from a Google Images search!

It is super easy, just find the game in our Core by Title, pick a cover and Confirm then entry.


Recent changes

v9.0.5 Game values are back in the Add Games screen April 17th, 2024 v9.0: Improved Add by Title screen, Collection tabs, Check Value screen and more! March 12th, 2024 v8.4: Easier access to Manage Pick Lists tool October 25th, 2023 v8.3: Pre-fill screen: Orange highlights and a Clear button October 16th, 2023 v8.1: New Sync button on main screen September 6th, 2023 v8.0: Use multiple folder levels May 17th, 2023 Youtuber Mystic shows how he is using CLZ Games April 19th, 2023 v7.5: More value data from PriceCharting (Graded, Box only, Manual only) July 25th, 2022 v7.4 New “Card View” May 12th, 2022 v7.3: Back Cover images! March 29th, 2022 v7.2: Progress Bars and Cancel buttons! March 16th, 2022 v7.1: Improved Pre-fill screen: choose your own fields! February 4th, 2022 v7.0: New features and lots of improvements December 2nd, 2021 v6.6 Submit to Core / New Select Mode and action menu September 27th, 2021 v6.5: Duplicate / Clear Cloud / Shake to Shuffle / Web-links September 8th, 2021 v6.4 New look for game list, cover view & game details July 2nd, 2021 v6.3: Various improvements February 22nd, 2021 v6.2.1: New: Pre-fill fields while adding games December 28th, 2020 v6.1: New “Updated Values” report after updating values from PriceCharting November 12th, 2020 v6.0: Improved game value features, batch editing & more! October 21st, 2020 Sneak Preview: version 6.0 of all 5 CLZ mobile apps! July 21st, 2020 v5.4: Re-designed “Select Folder Field” screen and faster Update from Core June 11th, 2020 v5.3: Add Games by Platform and Add Hardware from Core April 7th, 2020 v5.2 Faster CLZ Cloud syncing! March 18th, 2020 v5.1.1: Search folders, sort folders by count and and faster syncing February 14th, 2020