Game Collector for Windows updates

What's new in Game Collector for Windows ?

Version 17.0 build 2 (released on February 16, 2017) :


  • Images popup now also supports "Size Picture to Window without stretching" option
  • Quick search: suggestions now also are shown when searching on "Title" field


  • Main Screen:
  • Quick Search: applying a filter could cause unexpected behaviour
  • Images Popup:
    • the status bar wasn't always showing the right image path when opening
    • .bmp images were not showing
    • only screen shots were showing from the local images
  • CueCat scanner wasn't working properly any more

Version 17.0 build 1 (released on February 14, 2017) :

Quick Search: Search-As-You-Type suggestions

Instantly find and select a particular game in your local database:

  • In the Quick Search box, just start typing the first few letters of the title you are looking for.
  • While typing, a drop-down list will appear, showing the first five matching games.
    (for most games, it only takes 2 or 3 letters before it shows up.)
  • Once you see the one you were looking for, use the up/down keys to select it, then hit Enter.
  • The game will now be selected in your list, with the details showing in the Details Panel.

Quick Search: Search Field selector

Narrow down your searches to a particular field, e.g. search in Title only, or Description only:

  • Click the new arrow button to the left of the Quick Search box.
    A list of search fields will appear.
  • Now pick the field you want to search in.
  • Use the Quick Search box as you normally would to search in this field only.

New Multi-Image-Viewer pop-up

Easily browse all images attached to a game:

  • In the game details panel, click an image to open it in the new Multi-Image-Viewer popup.
  • Click the thumbnails on the left (or just use up/down keys) to browse through all images attached to the game:
    front cover, back cover, backdrop and all other image files.
  • No more need to close the popup and click to re-open for the next image.

Version 16.5 build 3 (released on January 04, 2017) :


  • Crashes during Check for Update proces

Version 16.5 build 2 (released on January 02, 2017) :


  • Edit Game:
    • On User Defined Fields tab, "_[Add pick list item]_" didn't work for comboboxes
    • Changing the role for a credit would mark all games dirty where that person appeared instead of just the edited game
  • Manage Pick Lists: removing pick list items didn't mark their corresponding games as modified
  • Main Screen: accelerator keys in main menu (like "ALT+F" for files menu) didn't work

Version 16.5 build 1 (released on December 14, 2016) :

Easily add games that come up as "Unrecognized Barcode"

  • In Add Games Automatically, when a barcode is not recognized, a new "Unrecognized Barcode" screen will appear.
  • In this screen:
    1. Just find your game by platform and title (Search-As-You-Type is also active here!)
    2. Use the integrated Find Cover tool to select the cover image.
    3. Then click Add Game.
  • This will:
    1. Instantly add the barcode to OUR Core online game database, connected to the game you selected.
    2. Add the game to YOUR database with full game details, your barcode and image AND linked to the new Core entry.

In other words, this new screen not only helps you in adding unrecognized games,
but it also helps your fellow Game Collector users by adding the missing barcode to the CLZ Core.


  • Credits grid: problems adding credits when multiple persons exists with the same display name.
  • Export to HTML could throw a "Reference to undeclared entity: 'nbsp'" error with some settings.

Version 16.4 build 2 (released on November 10, 2016) :


  • Quick search now also supports Regular Expressions. Enter "matches:" followed by regular expression in the quick search box.
  • Free Trial now has an information panel to show the user how to get started.
  • Trial Popup has been simplified to make it easier to pick one of the options.
  • The Trial Popup sometimes showed when it shouldn't for existing users.

Version 16.4 build 1 (released on October 10, 2016) :

New: "Search-As-You-Type" suggestions when adding games by title

If you are adding most of your games "By Title", then this will be a huge time-saver.

Here's how the new "Search-As-You-Type" feature works:

  1. In the Add Games Automatically screen, just start typing the first letters of the game you want to add.
  2. While typing, a drop-down list will appear, instantly showing the five most popular games that match,
    listing the title, platform and a small thumbnail image.
  3. For popular games, it usually takes only 2 or 3 letters before it shows up.
    For older or less popular games, type a few more letters.
  4. Once you see your game appear, use the arrow keys to select it, then hit Enter.
  5. Then under Search Results, that exact game will be listed, with its' issue list.

Important: this is an *extra* tool, that makes it easier and faster to add popular games.
Just hit Enter or choose "Show all results for ".." to see the full search results.

See it in action:

Version 16.3 build 9 (released on September 13, 2016) :


  • Export to XML is now capable of exporting large databases without "Out of Memory" errors, as it now writes the XML directly to hard disk. This is a bit slower though.
  • Sync with Cloud: Original field was cleared when syncing down from the cloud
  • Add/Modify Filter: "Contains" filters were always case insensitive even when "case sensitive" was checked
  • Edit Multiple Games: F8 didn't clear price values

Version 16.3 build 8 (released on August 17, 2016) :


  • Program could throw a "Handle is invalid" error after multiple edits

Version 16.3 build 7 (released on August 16, 2016) :


  • Main Screen:
    • The folder tree was wrapping the values in the list
    • A double hint was showing for the thumbnail slider to resize thumbnails in Images View
  • When working offline, closing the program could cause Access Violations
  • User Defined Fields: values of check box lists were not loaded correctly in some cases

Version 16.3 build 6 (released on August 08, 2016) :


  • Cloud Syncing: Now does up to 5 retries when a sync action fails because of a temporary connection problem.
  • Edit Game: Improved "search as you type" behaviour of search boxes for adding credits.
  • Dark Skin: active window now has a light grey border, making it stand out more when windows overlap.


  • Screen started to "flicker" after leaving the program inactive for a few minutes.
  • Add Automatically: adding a checked result would sometimes uncheck a result from another search in the queue.
  • Main Screen / Two Panel Mode: selection status text would sometimes show an invalid text when no games were showing in the list.
  • Edit Multiple: F8 to clear didn't work for memo fields like Description and Notes.

Version 16.3 build 5 (released on July 19, 2016) :


  • Edit Game:
    • Changing collection status sometimes would uncheck a radiobutton but not check the selected one
    • Previous/Next/Ok could mess up data when the edit screen was still loading

Version 16.3 build 4 (released on July 07, 2016) :


  • Export to HTML: access violation could occur in some cases when using a custom index template
  • Edit Screen: Checkbox List hints would sometimes not disappear
  • Main Screen: changing font size could make some screen elements disappear

Version 16.3 build 3 (released on July 01, 2016) :


  • Date Fields: Year field's position now also depends on system's shortdate setting


  • Edit Game:
    • Date fields didn't clear their Month and Day values using next/previous when they weren't filled in for the next/previous item
    • Delete key didn't work in Month and Day fields to clear their values. Backspace did work normally.

Version 16.3 build 2 (released on June 30, 2016) :


  • Date fields now have dropdowns for Month and Day. Order of Month and Day dropdown depends on system's shortdate setting now


  • Edit Multiple: F8 in date fields didn't clear them
  • Main Screen:
    • horizontal scrollbar was sometimes showing in folder tree when it shouldn't
    • Cards View: scrolling using the mouse wheel wasn't working properly
    • layout wasn't always restored properly when quick filter panel was showing
  • Quick Filter Panel: collection status filter wasn't showing in filter description at bottom of the screen

Version 16.3 build 1 (released on June 23, 2016) :

NEW: Choose between Light, Dark or System skins

Yes, We're getting rid of the gray!

Game Collector now comes with a skin system, which affects the look of all screens in the program,
main screen, edit screens, add auto-screen, sync screen etc.. even the settings screens.

We have designed two different skins for you to choose from: Light and Dark.
The third option "System" is basically the old pre-v16.3 look.

  • Light: A clean look, white backgrounds, dark fonts. Very readable, easy on the eye.
  • Dark: A cool looking, modern design, with dark backgrounds, light fonts.
  • System: Keep things as it was, with the program following your Windows theme.

Please note:
The program now defaults to the Dark Skin. You can change to a different Skin using the Skin option in the View menu.

NEW: Quick Filter panel in main screen

The Alphabet Bar, launched about a year ago, is still one of the most popular tools, as it helps you to instantly list just the games for which the Title starts with a particular letter. So we expanded on that idea:

Today's update introduces the Quick Filter panel, a new panel on the left side of the main screen, that lets you easily "zoom in" to a sub-set of your collection.

  • Open the Quick Filter panel using the new button on the toolbar
    (2nd toolbar row, leftmost button)

  • Quick Filters are available for the following fields:
    • Collection Status (All / Collection / Wish List)
      (this replaces the tabs at the bottom left)
    • Game vs Hardware
    • Completed: Yes vs No
    • My Rating
    • Publication Year

Version 16.2 build 2 (released on April 21, 2016) :


  • Main Screen:
    • Cards View: selection wasn't always restored properly
    • Scrolling the Details View with the mouse wheel would scroll the list when the scroll bar reached the top
  • Quick search:
    • pasting text into quick search box didn't show the clear button
    • Escape button will now clear quick search
  • Sync with Cloud: cancelling sync didn't always work

Version 16.2 build 1 (released on February 24, 2016) :

New view for the main screen: Card View

Next to List View, Images View and Cover Flow, we have added a Card View, a multi-column view with little info cards for each game, showing the main game details and a small cover thumbnail.


  • Add Automatically: right click menu didn't popup when there were no results showing
  • Templates: Online https links didn't open

Version 16.1 build 3 (released on December 22, 2015) :


  • Loading of backup.xml is now more robust

Version 16.1 build 2 (released on December 15, 2015) :


  • Improved Webcam functionality for Webcam Barcode scanning:
    • Sometimes starting the webcam feature would hang the program
    • Some webcams didn't show any video
    • A JPEG error could be thrown for some webcams
  • Add Automatically: when you didn't want to move a game from your wish list into your collection, it wasn't possible.

Version 16.1 build 1 (released on December 03, 2015) :

Find Image Online tool now uses Bing Image Search

The Find Image Online tool previously used Google Images to find images.

However, it turns out that on December 1, Google terminated the free Google Image Search API
that we were using, causing our Find Image Online functionality to stop working.

Google provides a new paid version of the Search API, but it is limited to max 10K searches per day.
With the amount of customers we have, we need at least 20K daily searches (600K per month!) :-(

The solution: Switch to BING!

Microsoft also offers a paid Bing Image Search API and this one has no limits.
Or, to be more precise, they let us pay more for higher limits.

We immediately went to work and updated all our Windows and Mac programs
to use Bing Images for the Find Image Online tool instead.
Obviously, this generates considerable extra monthly costs (well over US $1,000),
but we have decided that we will NOT pass on these extra costs to our customers.

So here it is: the new Find Image Online, powered by Bing. Enjoy!


  • Freezes at start up for some users, caused by the webcam detection.

Version 16.0 build 3 (released on December 01, 2015) :


  • Access Violation when starting the program after a fresh installation.
  • Access Violation when closing the program.

Version 16.0 build 2 (released on November 30, 2015) :


  • Delete Orphan Images tools didn't account for images linked in the Links / Local Files tab.

Version 16.0 build 1 (released on November 30, 2015) :

Webcam barcode scanning

Use your webcam as a barcode scanner, to add or find games by barcode.

  • Scan barcodes with your webcam
    Just use the live camera view to point your webcam at a barcode
    and let our software detect the barcode that is in view.
  • Use the webcam scanner to add games by barcode
    Pop-up the scan window and scan game barcodes,
    either using Direct Search or scanning into the Queue.
  • Or use it in the main screen to find games by barcode
    Scan a game barcode while in the main screen,
    to quickly search your local database by barcode.
  • Works best with auto-focus or manual-focus webcams
    Fixed focus cameras will not work well (or at all).

Delete Orphaned Images

Clean up your hard-disk by deleting all unused cover images and thumbnails.

  • This tool scans your configured Images Folders to find all images
    that are not linked to your current database file.
  • Browse the list of found orphaned images in List or Images View.
    Check thoroughly to make sure these can all be deleted.
  • Finally, use the red "Delete Selected Images" button,
    and all "checked" images will be removed from your computer.

WARNING: Do NOT use this tool if you have multiple databases !!!!

Enhanced database Backup and Restore system

Keep multiple time-stamped backups and easily restore them.

  • The software now keeps multiple time-stamped database backups,
    saved to your Backups folder as "backup of [yourdatabasename] - [timestamp].gmc".
  • Use the new "Number of Days" setting in Tools / Options / Backup to select
    how many days of backups you want to keep. Older files are automatically pruned.
  • Use the Tools / Maintenance / Restore Database submenu to easily restore a backup.
    Restored backups are copied back to your Data folder as "[yourdatabasename RESTORED.gmc".

New QuickSilver template, new QuickSilver Shelves for Images View

Version 15.4 build 3 (released on November 16, 2015) :


  • Cloud Syncing: Hitting OK after editing pick list items without changing data could cause unnecessary cloud uploads.
  • Printing: Items per Page setting wasn't saved when saving a paged list template.

Version 15.4 build 2 (released on September 24, 2015) :

Now uses YouTube HTML5 player for game trailers. Goodbye to Flash!

Adobe's v19 update for the Flash player (earlier this week) broke the way our software played movie trailers.
So to end these problems once and for all, we switched to using the YouTube HTML5 player.

This fixes the movie trailer problems many users have reported since the Flash v19 release.


  • On some Windows system with non-English locale settings, the User Defined values didn't load.

Version 15.4 build 1 (released on September 02, 2015) :

Re-designed Field Selection screens for Sorting, Columns and Folders

  • Clearer layout: Available Fields on the left, Selected Fields on the right.
  • Easier selection of fields: just drag from left to right to select, from right to left to remove.
  • Or use keyboard short-cuts:
    • While in Available Fields list: hit Spacebar to move the selected field to the right.
    • While in Selected Fields list: hit Del to remove the selected field.
  • Manage your Field Presets using the dropdown list and buttons top right (PRO edition only).
    • Switch between Presets using the dropdown list.
    • Create a new Preset using the plus "+" button.
    • Create a copy of the current Preset using the Duplicate button.
    • Rename a Preset using the pencil button.
    • Remove a Preset using the trash can button.

Further improvements to the thumbnail quality in Images View

On some Windows systems the thumbnails were looking "pixelated", especially noticeable around text.
We have now further improved the scaling routines to make your cover thumbnails look much smoother.
(this time there is no need to regenerate the thumbnails)

Version 15.3 build 5 (released on August 13, 2015) :

New settings in Tools / Options to control the sorting

Some users just like to sort persons by their Firstnames.
Others like to sort titles *including* "The" and "A".

With today's new "Ignore" settings in Tools / Options / Sorting, they finally can:

  • Ignore the Sort Names of Person items YES/NO
  • Ignore the Sort Title field

Version 15.3 build 4 (released on August 05, 2015) :

Further improvements to the Alphabet Bar

  • Hide the Alphabet Bar using the Settings button on the far right of the bar.
    (show it again using the command in the View menu)


  • Image Scanning: the selected scanner in the Options screen wasn't always used correctly as the one used for scanning.

Version 15.3 build 3 (released on July 27, 2015) :

Alphabet Bar now also filters folder panel

Clicking a letter in the Alphabet Bar now also filters the folder panel,
so that it only shows folders that actually contain games.

Improved Thumbnail Generator creates sharper cover image thumbnails

  • Our image resizing routines have been improved to create sharper thumbnail images for covers.
  • All generated cover thumbnails need to be re-generated to see the effect!
  • When you start this new version for the first time, it will automatically ask if you want to re-generate them.
  • Or skip this, and do it manually later, using Tools / Maintenance / Re-Generate Thumbnails.


  • Alphabet Bar: Letters like '≈' were not always showing up under '#'
  • Image View: now shows the movie title/year when moving mouse over a thumbnail

Version 15.3 build 2 (released on July 22, 2015) :

Updated: Alphabet Bar

  • Alphabet Bar now uses full width of Main Screen
  • Alphabet Bar menu item now toggles between "Show Alphabet Bar" and "Hide Alphabet Bar"

Version 15.3 build 1 (released on July 21, 2015) :

New: Alphabet Bar in main screen

  • An A to Z alphabet bar is now available at the top of your main screen.
  • Click a letter to quickly filter your movie list by the first letter of the Title.
  • The letter buttons are automatically greyed out if there are no game titles starting with that letter.
  • The bar automatically stretches to fit the width of your screen. Wider screen -> bigger buttons.
  • Hide/Show the Alphabet Bar using the new option in the View menu.


  • Connection error popup when starting the program while no internet connection is available.
  • Sync button was sometimes showing Sync Status as "in sync" while it wasn't.

Version 15.1 build 2 (released on July 08, 2015) :

Tweaks to CLZ Cloud Syncing screen and toolbar buttons.

  • CLZ Cloud Syncing screen:
    • Login info and CLZ Cloud viewer link now prominently displayed at the top.
    • Optional "Do you want to view your CLZ Cloud now?" message after syncing.
  • CLZ Cloud toolbar in main screen:
    • Sync button now shows Sync Status (red exclamation mark indicating "not in sync").
    • New View my CLZ Cloud button (existing users: place on toolbar using View / Toolbar / Customize).

More stable CLZ Barry connections

The built-in CLZ Barry support has been changed to always keep your Barry connection "alive".
No more spontaneous disconnects. Requires CLZ Barry 2.0 (free update for iOS and Android).


  • Sync 2.0: accounts with non standard characters in password would return "Invalid Login".

Version 15.1 build 1 (released on June 17, 2015) :

Easier and smarter Update File Links screen

  • The Update File Links screen (Tools / Maintenance menu) has been turned into a step-by-step system that makes it easier
    to update the file paths for cover images, pick list item images and other images.
  • The "Automatic" method is now smarter in automatically fixing file paths
    when multiple items link to the same image file (a common situation for pick list items).
  • The "Manual" method is now more flexible, letting you replace any part of the file path with something else.

Version 15.0 build 5 (released on May 27, 2015) :

Submit to Core now automatically resizes cover images that are too large

No more failed image uploads because of the 500kb limit. The Submit feature now automatically resizes images to within 750x750 pixels when uploading to Core.


  • For some users, minimizing then restoring the program could result in changed main screen panel sizes.

Version 15.0 build 4 (released on May 08, 2015) :


  • CLZ Cloud Syncing 2.0:
    • Just adding a new credit could result in unnecessary cloud uploads.
    • Syncing up new games could sometimes result unnecessary changes being synced down.
    • Rare "Unknown error getting chunk" messages after syncing last item.
    • Uploading custom cover images didn't work. No error, but cover just didn't appear in cloud.

Version 15.0 build 3 (released on May 04, 2015) :


  • CLZ Cloud Syncing 2.0:
    • Several rare problems with the syncing of cover images.
    • After every sync, the "program default" pick list values (e.g. for Genres, Formats etc..) kept being re-added.
  • Tools / Options / Folder settings: Folder selection screen didn't show mapped network drives.

Version 15.0 build 2 (released on May 01, 2015) :


  • Export to CLZ Games: updating collection on device would throw an "Class TCheckbox not found" error.
  • Restoring the program after minimizing it when it was stuck to the side of your desktop didn't work properly.
  • Manage Pick Lists: deleting several items at once could give an "index out of bounds".
  • Main Screen: two panel layouts were missing from the menu "View->Screen Layout".
  • Lookup grids: after adding an item, the search sometimes didn't filter correctly.

Version 15.0 build 1 (released on April 29, 2015) :

Welcome to Game Collector version 15, aka "The Carbon Edition"!

New CLZ Cloud Syncing v2.0

We have completely rewritten the CLZ Cloud syncing mechanism,
to make it easier to use, faster and capable of syncing very large databases.

  • Easier: One "Synchronize" button that syncs up and/or down as needed.
    No more need to choose the sync direction (Up or Down). Just click the single Synchronize button and
    the system will automatically upload your local changes and download your cloud-side changes.

  • Faster: Sync your additions, changes and removals within a few seconds.
    The software now keeps track of your adds, edits and removes, so when synchronizing with the CLZ Cloud,
    it already knows which items need to be up- or downloaded, making the actual sync very fast.
    ( the initial full sync may be slightly slower though, but you only need to do that once )

  • More scalable: Transfer very large databases without problems.
    The syncing process is now a series of tiny data uploads and downloads, as opposed to
    a single huge upload/download. This ensures that databases of any size can be synced.

  • More reliable: Solves many problems of the old syncing system.
    No more "invalid XML" when uploading large collections, no more changes that keep recurring every sync.
    No more starting from scratch in case of connection problems, just continue where you left off.

New "Carbon" template for the details panels

  • 4 different styles: Carbon Dark, Carbon Light, Plain Dark and Plain Light.
  • Fully adaptive to the width of the details panel, to always make best use of the available space.

New Carbon Shelves style for the Images View

A new carbon look shelves style to match the Carbon template.

Version Cobalt.9 build 5 (released on January 27, 2015) :


  • Manage Pick Lists: deleting several items at once could give an "index out of bounds".
  • Main Screen: two panel layouts were missing from the menu "View->Screen Layout".

Version Cobalt.9 build 4 (released on January 14, 2015) :


  • Edit Game: When using Find Cover screen, the edited values from the screen where not used.
  • Tools / Maintenance "Reset to Defaults" didn't reset the widths and heights of panels within a layout.
  • Win+Tab didn't always show the program in Aero Flip3D on Windows Vista/Windows 7.

Version Cobalt.9 build 3 (released on January 08, 2015) :

Manage Pick Lists: Delete "in use" items anyway

  • It is now possible to delete pick list items that are still in use (#Used > 0),
    without having to hunt down all places where the value is used.
  • Just choose Remove on an item, answer Yes to the "Delete anyway?" question,
    and the program will automatically clear this value in all fields where it was in use.

Find Image screen now supports images on HTTPS

The Find Image screen now supports the downloading of images from HTTPS sites.

Nowadays, more and more sites use HTTPS, which was causing more and more
"Image could not be loaded" errors. These are now supported correctly.
(Note that you can still get this error for sites that do not allow direct image downloads.)

Version Cobalt.9 build 2 (released on December 22, 2014) :

Adaptive layout of Edit Game screen

No more useless grey areas on large computer screens!
  • The layouts of all tabs in the Edit Game screen are now adapting to fit the size of the screen.
  • Edit boxes and drop down list get wider when you make your Edit screen wider.
  • Checkbox list and multi-value grids get higher (and wider) when increasing the size of your Edit screen.

New List Selector panel in Tools / Manage Pick Lists screen

  • Tools / Edit Lists is now called Manage Picks Lists.
  • New list selection panel on the left replaces drop down menu.
  • New "Favorites" area for your most commonly used lists (defaults to Platforms, Genres, Publishers and Developers)
  • Drag and drop to and from Favorites area to create your own Favorites list.

Even more tweaks for the new Person editing tables in Edit Game

  • New Edit icons in the 2nd column of the person tables, to go directly to the Edit Person screen.
  • Fixed: annoying behaviour when editing text in the search box (cursor jumping to the end).
  • Fixed: the Add button not enabling when pasting something in using the right mouse button Paste menu.
  • Fixed: Column widths were not remembered properly in some cases.

More consistent Core / Cloud terminology

  • "Update Games Automatically" is now called "Update from Core".
  • "Link Games" is now called "Link with Core".
  • "Unlink Games" is now called "Unlink from Core".
  • "Upload Cover for Selected Game" is now called "Upload Cover to CLZ Cloud".

Version Cobalt.9 build 1 (released on December 12, 2014) :

Edit Game: easily manage First, Last & Sort Names for Credits

Now manage the First & Last Names (and thus Sort Names) for Credits straight from the Edit Game screen.

  • The Credits list now takes the full width of your Edit Game screen,
    with columns for Display Name, First Name, Last Name, Sort Name and Role.
  • Directly edit Display, First & Last Names in that list,
    and immediately see the Sort Names update with your changes.
  • New: you can now change the Role of a credit entry after adding it to the list.
  • New: Change the order by dragging the "drag" icon in the 1st column.
  • Right click entries to generate First/Last Names from Display Name or vice versa.
  • Remove entries using the "trash can" icons on each row (in the last column).
  • Use the big Manage List on the top right, to directly access the full pick list
    in the Tools / Edit List screen, with the current person selected.

There is one subtle difference in how these new Credits list works:

  • When you make changes by editing in these list, you are actually editing the person items.
    So your changes may also affect other games that use the same items!
    (which is quite handy if you're fixing a typo or filling in First and Last Names)
  • HOWEVER: If you want to change the programmer, producer, etc..., that is, to a different entry,
    then do NOT just edit the name in the table, as this will affect all other games that use the original entry.
    Instead, REMOVE the incorrect person, then ADD the correct one using the search box at the top.

Edit Game: easier adding of new credits using new person search box

  • Adding of new credits to a game is now done using a new search box above the list.
  • Just type a few letters and the drop down list will instantly show all persons that contain the entered search text.
  • Select a person from the search results, then click Add to add it to the table below (or just hit Enter).

Version Cobalt.8 build 4 (released on November 04, 2014) :


  • Tools / Edit Lists: after editing an item, the Quick Search did not immediately use the updated data.
  • Find Image: When trying to use an image that could not be loaded, it would save an empty image.
  • Templates: User Defined date values did not display in the chosen Windows Date Format.
  • Optimized memory usage when saving database, preventing Out of Memory errors on large databases.

Version Cobalt.8 build 3 (released on October 15, 2014) :


  • Syncing to CLZ Cloud could result in error "No argument for format '%snn%s'".
  • Add Automatically / Direct Search mode: "Add Anyway" would always add "to collection" regardless of "Add To Collection/Wish List" setting.
  • Main Screen: Drag & drop between UDF folders didn't properly change the values.
  • User Defined Fields: Values containing multiple consecutive spaces were not saved correctly.
  • Edit Game: Drag/drop of cover images from Chrome didn't work.
  • The Edit screens for Developer and Publisher didn't allow editing the URL anymore.

Version Cobalt.8 build 2 (released on October 08, 2014) :


  • More detailed error reporting for:
    • CLZ Account login problems (previously just showed "Trial Expired" screen).
    • CLZ Cloud syncing problems (previously just said "Invalid XML").
    • Windows write permission problems (previously just said "A call to an OS function failed").
  • UDF: Unicode characters weren't handled properly in field names and their values.
  • UDF: Crashes when editing UDF's using Edit Multiple.
  • Find Image screen: checking/unchecking keywords could sometimes "glue" keywords together or add extra spaces.
  • Tools / Edit List: the selection wasn't always restored properly after performing an action.

Version Cobalt.8 build 1 (released on October 01, 2014) :

Improved Find Image screen

  • More logical layout, with search box top left.
  • Better looking thumbnail and preview area.
  • New setting "Auto search when screen opens (Yes/No)" in Tools Options, that lets you disable the automatic searching each time you open the screen.
  • New: Stop searches and preview actions that take too long.

Quick Search feature now searches more fields

  • Index
  • Location
  • Format
  • Genre
  • Owner
  • URLs of all links

Various changes and additions

  • New automatic Date Added field, that is automatically set to the date you added an entry.
    For existing entries, it is set to "Today".
  • Small tweak to the Cobalt Preview template (Add Auto screen) to show a larger cover image.
  • Choose/Modify Filter command in Search / Set Filter menu is now at the top (useful if you have a looonnnggg list of saved filters).

Version Cobalt.7 build 2 (released on September 23, 2014) :

New: set default values for your User Defined Fields (UDF)

  • The Manage User Defined Fields screen now has an extra column for setting the field's Default Value.
  • Whenever you add a new item to your collection, the UDF fields will automatically be pre-filled with those values.


  • Tools / Edit Lists:
    • When using the Quick Search box, the list was not staying sorted according to the Auto re-sort checkbox.
    • Using the Delete key would always remove the item, even while in "Editing" mode.
  • Edit Game / UDF tab: Scrolling checkbox lists or combobox entries didn't work using the mouse wheel.
  • Access Violations after switching databases (related to using UDF date fields).
  • Import UDF from XML: the year of a date would not be imported when it wasn't already in the year list.
  • Templates: links with "https" didn't work.

Version Cobalt.7 build 1 (released on August 13, 2014) :

Improved Edit Lists screen (Tools menu -> Edit Lists)

  • New: Quick Search
    • Quickly find the list items you want using the new Quick Search box on the top right.
    • The list instantly filters as you type, no need to hit the Enter key.

  • New: Edit directly in the list screen.
    Edit item names and other properties directly in the item list screen, no need to open the Edit screen.
    • Use the Edit in List button to switch to "Edit Mode".
    • While in Edit Mode, just click a value in the item list to edit it.
    • Blue columns are editable, greyed out columns are not
      (for read-only fields like ID and automatically generated values like Sort Name).
    • Exit Edit Mode by clicking the same button again and the screen will refresh to reflect your changes.


  • Column freezing: with the "Collectorz Skin" switched OFF, frozen columns showed a bright yellow header.
  • Main Screen:
    • When using Ctrl-click in the main list to de-select an item, it deselected all other selected items instead.
    • After an Edit Multiple action, the list jumped to the top (both in List View and Images View).
  • Edit Multiple: user defined whole numbers were reset to 0.
  • Import from other collection could crash when the User Defined Fields contained a Checkbox List.
  • Edit in List: Last Modified date wasn't updated after an edit.
  • Link Games: platform wasn't used when searching for games.

Version Cobalt.6 build 1 (released on July 10, 2014) :

New: Freeze columns in the main screen list

  • Frozen columns stay in place when you scroll the list horizontally. This is especially useful if you use many columns in your list and want to keep the main identifying fields always in view, e.g. platform and title.
  • Right click a column header and select "Freeze" to freeze/lock a column (it will be automatically moved to the left).
  • Right click a frozen column and select "Unfreeze" to unfreeze/unlock a column.
  • Drag columns into the frozen area to freeze them, drag out of the frozen area to unfreeze.

Fixes for User Defined Fields system:

  • Decimal number fields didn't allow negative numbers.
  • Edit Lists: years in date fields weren't included in used counter in Year list.

Other fixes:

  • In 3 panel view, after editing a game, the tree would always scroll to the top.

Version Cobalt.5 build 3 (released on June 26, 2014) :


  • Sync with CLZ Cloud: Games that should be ignored to link were causing mismatches
  • Edit Game:
    • changing some person names into other persons didn't work
    • when the "user defined" tab was showing a scroll bar it would disappear using "next/previous"
  • Edit Lists: when user defined pick lists are defined the list menu was always showing "User Defined" instead of the custom title
  • Main Screen: when user defined pick lists are defined the stats field menu was always showing "User Defined" instead of the custom title

Version Cobalt.5 build 2 (released on June 24, 2014) :


  • Sometimes text on buttons had cut off letters
  • Image View: hovering over a cover didn't display the game title any more
  • Main Screen: several short cuts like ctrl+c and ctrl+a didn't work in quick search box
  • User Defined Fields:
    • Templates: when a url was assigned to a user defined lookup item value, it wasn't clickable in the templates

Version Cobalt.5 build 1 (released on June 17, 2014) :

New: Unlimited User Defined Fields (PRO edition only!)

  • Use the new Manage User Defined Field screen (Tools menu) to create your own data fields, of any type, in any order and as many as you want.
  • Choose from the following field types:
    • Text
    • Pick List
    • Number (whole)
    • Number (decimals)
    • Checkbox (yes/no)
    • Date
    • Checkbox List

  • All fields you define will appear on their own tab in the Edit Game screen.
  • User Defined fields work like any other field. You can:
    • Add them as Columns to your main screen lists.
    • Use them as Sort field.
    • Select Pick List and Multi-Value fields as the Folder field.
    • Search them using the Quick Search feature.
    • Filter on them using the Filter feature.
    • View their data under their own header in the Details Panel template.
  • Define your own "Header" name, which is used as the tab name in the Edit Game screen and as the header in the template.
  • Any existing User Defined fields from the old version will automatically be converted into the new version (only fields that actually contain data).

Version Cobalt.5 build 1 (released on June 17, 2014) :

New: Unlimited User Defined Fields (PRO edition only!)

  • Use the new Manage User Defined Field screen (Tools menu) to create your own data fields, of any type, in any order and as many as you want.
  • Choose from the following field types:
    • Text
    • Pick List
    • Number (whole)
    • Number (decimals)
    • Checkbox (yes/no)
    • Date
    • Checkbox List

  • All fields you define will appear on their own tab in the Edit Game screen.
  • User Defined fields work like any other field. You can:
    • Add them as Columns to your main screen lists.
    • Use them as Sort field.
    • Select Pick List and Multi-Value fields as the Folder field.
    • Search them using the Quick Search feature.
    • Filter on them using the Filter feature.
    • View their data under their own header in the Details Panel template.
  • Define your own "Header" name, which is used as the tab name in the Edit Game screen and as the header in the template.
  • Any existing User Defined fields from the old version will automatically be converted into the new version (only fields that actually contain data).

Version Cobalt.4 build 1 (released on April 23, 2014) :

Publisher and Developer fields now allow multiple values

  • In the Edit Game screen, both the Publisher and Developer fields are now multi-value lists,
    letting you add multiple publishers and developers for your game entries.
  • Of course, the Cobalt and Metro templates now fully support multiple developer and publisher values.

New Cobalt Compact template for Preview panel of Add Games Automatically screen

  • The new Cobalt Compact template has been especially designed for the task at hand:
    selecting the correct game and edition from the search results.
    • Clearly showing the identifying game information at the top (Title, Platform and Year).
    • An "edition block" at the right, with the barcode and edition name.
  • Now includes a BIG cover image. Toggle between Front and Back Cover with the
    "flip" icon that appears when hovering over the cover image.
  • Responsive design makes the template usable and good looking, whatever the width of your Preview panel is.
  • Available in both Light and Dark styles.

Version Cobalt.3 build 5 (released on March 05, 2014) :


  • Various "Out of Memory" and "Access Violation" errors.

Version Cobalt.3 build 4 (released on February 24, 2014) :


  • Several Access Violations in the main screen.

Version Cobalt.3 build 3 (released on February 17, 2014) :


  • When editing a game, the Details Panel switched to Statistics view instead of staying on the game details.

Version Cobalt.3 build 2 (released on February 12, 2014) :


  • Update File Links screen: Missing files list can now be sorted by clicking the column headers.


  • When using two level folders, the item counts next to the folders were not always correct.
  • In Read Only mode the entire toolbar was hidden.
  • Database Totals: Number of Completed games was always zero.

Version Cobalt.3 build 1 (released on January 13, 2014) :

New: Edit directly in the main screen game list

Easily make quick changes to your game entries, right in the main screen list. No need to open the Edit Game screen.
  • Use the Edit in List button (top right) to switch to "Edit Mode".
  • While in Edit Mode, just click a value in the game list to edit it.
  • Blue columns are editable, greyed out columns are not (for read-only fields like ID).
  • Directly edit text fields (like Title), choose from a dropdown for picklist fields (like Publisher, Developer), use a checklist for multi-value fields (like Genre) or pick a date from a calendar for date fields.
  • Exit Edit Mode by clicking the same button again and the screen will refresh to reflect your changes (for instance, games may move to a different folder when changing Developer, Genre, Publisher, etc...)

Re-Designed Options screen (menu Tools / Options)

  • Navigate between groups of settings using a two-level tree panel on the left
    (instead of tabs at the top), which allows for a better categorization of settings.
  • All settings have been re-categorized and renamed to make them clearer and easier to find.

Version Cobalt.2 build 1 (released on December 04, 2013) :

  • New: Game Pricing (current values) from
    • Automatically download current price data when adding games using the Add Games Automatically screen.
    • Download pricing data for the existing games in your database using Update Games Automatically.
    • View Total and Average pricing data in the Tools / Database Totals.
    • Downloaded pricing data is for "Loose" copies.
      Click the PriceCharting logo or value in the Details or Edit Game to visit the site
      for "Complete" and "New" prices and to view charts of historical price data for your games.

  • Fixed:
    • IE11 only : Dragging and dropping an image on details panel would open Photo Viewer.

Version Cobalt.1 build 2 (released on November 25, 2013) :

  • Fixed:
    • Add Auto: games already in collection didn't appear in blue.
    • Cancelling Import from XML screen would throw an Access Violation.
    • In 2-panel mode the option "After Edit" option "Keep Current Folder Selected" wasn't working
    • Last added game wasn't always selected after Add Automatically.
    • Clearing the cover wouldn't automatically regenerate the thumbnail.
    • Filtering: Filtering on empty date values wasn't working correctly.

Version Cobalt.1 build 1 (released on November 13, 2013) :

New setting in Tools / Options, to control the main screen's "After Edit" behaviour

Choose from:
  • Let Selection "Follow" the Edited Game: This will keep the edited game selected,
    even if the edit caused the game to move to a different folder (default behaviour).
  • Keep Current Folder Selected. If this is selected, the selection will
    always stay in the same folder that you were in before the Edit action.

Improved batch-editing of "checkbox list" fields
(Genre, Devices, Multiplayer Support and Exras)

  • Now use Edit Multiple to *add* a value to all selected games.
    Just check the value's checkbox, leaving other checkboxes as "Leave as is".
  • Also, remove values from multiple games, without touching other values.
    This is done by unchecking a value, leaving all others in "Leave as is" state.

Integrated support for our CLZ Barry wireless barcode scanner app

  • When using CLZ Barry with Game Collector, you don't need the "Buddy for Barry" software anymore.
    In other words, Buddy is now integrated into Game Collector.
  • Connect with CLZ Barry right from Game Collector's main toolbar
    and from the Add Games Automatically screen ("By Barcode" tab).
  • CLZ Barry is available for iPhone, iPad and Android.
    Click here for more information about CLZ Barry.

New: Import from XML

This feature imports the XML format that is created by the Export to XML feature.
  • Export your data to an XML file.
  • Perform large or advanced modifications using 3rd party tools.
  • Import your data back into Game Collector with the new Import from XML feature.
WARNING: only use this feature if you know what you're doing. When in doubt,
create a NEW empty Game Collector database first and import into that one.

Version Cobalt.0 build 2 (released on November 04, 2013) :

  • New:
    • Export to Text: new Encoding setting to choose between Unicode and UTF-8 format.
  • Fixed:
    • "Index out of bounds" error sometimes occurred when switching from Cover Flow to Images View.
    • "Index out of bounds" error sometimes occurred when selecting or unselecting in Images View.
    • Export to List Pro didn't work any more (it exported to Unicode instead of the required UTF-8).
    • Templates: HTML lists in plot and notes fields would add extra line-break to end of the list.
    • Add Automatically: submitting a missing barcode with the "Missing Barcode" popup would result in a "Range Check Error" in the search queue matches column.
    • Vee Five Templates: Backdrop template wasn't showing the backdrop any more.
    • Cobalt and Metro templates: Publisher and Developer links weren't working.
    • Printing: printing listst didn't take font size into account for the list values..

Version Cobalt.0 build 1 (released on October 24, 2013) :

New Virtual Shelves look for Images View

The Images View in the main screen, you know, the one that shows the
cover image thumbnails, now includes Virtual Shelves.
Choose from 5 different looks:

  • Classic (No shelves)
  • Wood (light)
  • Wood (dark)
  • Metal
  • Glass

Improved toolbars and new "Collectorz Blue" icons everywhere

Improved placement of many main screen toolbar elements:

  • Big Search Box on the top right of the main toolbar,
    with built-in "x" button to clear the box and return to "all games".
  • Columns and Sort Order buttons are now located above the game list panel.
  • List / Images / Cover Flow tab-bar has been moved to the right.
  • Screen Layout selector is now at the bottom of the screen.
  • Folder Field selector is now a "real" button right above the folder panel.
  • New "A-Z / Z-A" button to toggle the order of folders in the folder panel.

New "Collectorz Blue" look that is more consistent and easier on the eye:

  • New "Collectorz Blue" toolbar and tab-bar icons everywhere!
    Main screen, Edit Game, Edit Lists, etc...
  • New "Collectorz Blue" folder icons in Folder Panel.
  • Cleaner default toolbar with just the main database features.
    (of course you can still customize your toolbar)

New Breadcrumb Bar at the top of the main screen:

  • Track where you are in your database and what the current selection is.
  • Quickly navigate up to higher folder levels or the "all games" list.

More intuitive behaviour of the main screen's tree and list panels

  • The "tree panel" has become the Folder Panel.
    This Folder Panel now always shows folders, and folders *only*.
  • The "list panel" on the right is now the Game List Panel.
    This Game List Panel always shows a list of *games*, never folders.


  • No more situations where the left and right panels show the same list.
  • The Images and Cover Flow view always show *game cover images*
    Which is what they are for. No more big ugly folder icons.
  • Selecting issue(s) is *always* done in the Game List Panel.
    No more confusion about actions behaving differently depending on
    wether a game has been selected in the tree or the list.
  • Use the Folder Panel to *filter* the game list in the Game List Panel.
    E.g. select the Xbox 360 folder to make the Game List show your Xbox 360 games.
  • Click the root/top folder to show *all* games.
    Select the top item in the folder tree to make the Game Panel show
    all issues in your collection. No need to switch to No Folders mode.
  • No Folders Mode? Then no Folder Panel.
    Don't want to use folders? No problem, switch to No Folders mode and the
    Folder Panel will disappear, resulting in a nice "Classic Mode" view.

New Two Panel Layouts, with merged Folder and Game Panels

  • Only two panels: Game List and Game Details, no Folder Panel.
  • Folders are "integrated" into the Game List as extra folder rows.
  • The Two Panel Layout is available in Horizontal and Vertical versions.

Two new templates: Cobalt and Metro

For the Cobalt version, we created two new templates that bring different layouts,
several color styles to choose from and some cool new features:

  • Large front cover image, that "flips" to show the back cover.
  • Fixed length Description display for a cleaner layout.
    Click "Show More" / "Show Less" links to expand/collapse full plot.


Cobalt is based on the Game Collector Connect look.
It uses a fixed width for the game details (minimum width 700 pixels),
with the backdrop image taking up the rest of the space.


The Metro template is based on the Windows 8 Metro look.
So lots of blocks in bright colors. Too colorful for you? Then opt for the Dark style.

Full Unicode Support

Game Collector Cobalt now correctly handles special characters for non-English
languages, like Greek, Hebrew, Russian, Chinese, Japanese, etc..

  • Enter, copy/past or download special characters in any text field.
  • Special characters display correctly everywhere (tree, list, details, etc..).
  • Correctly export texts in any character set to Connect and the CLZ Games app.
  • Mix characters sets (e.g. Hebrew + Russian) in one database without problems.
  • Use special characters for field names, saved fields, etc...

New system for License Checks and Check for Updates

  • New Software Unlock system
    Previously, unlocking the trial edition into the licensed Standard or Pro edition was done by entering a License Name and License Key into the software. Not anymore!

    Starting with the Cobalt versions, the only thing you need to do is login to the software with your CLZ Account (if you haven't done so already for cloud syncing). The program will automatically "know" which edition (Standard or Pro) you own.

  • New Check for Updates system
    Similarly, the new Cobalt versions will use your CLZ Account to give you a smarter Check for Updates system, showing you exactly which updates you are allowed to install with your current license, also automatically unlocking them after upgrading/updating.

  • and more...
    There's more to it than that, but ... full details next week!