AJMouse on The Legend of Zelda: Twilight Princess [Wii], 21-01-2007
"Finally the Wii arrived, and it did so with a Zelda launchgame. I'm always excited with a new Zelda game, and it seems to be more and more everytime one gets out.
Twilight Princess started out with Link as a farmer boy in ofcourse, farmer clothes. Before you enter the first dungeon you need to do a lot of stuff around the village. Eventually you will do the first dungeon and complete it. In the time it took me to complete the first dungeon, somewhere I checked the map, and I was awed by how huge it was. I got very excited.
So the map is huge, and it has a lot of area's to explore, interesting characters to talk to and maybe even help (although I felt that in other Zeldas I could talk to everyone, and here in this one only a few) and quite some hidden stuff to be found. It sets up a game that will take you a while to finish. And ofcourse that's what you want from a Zelda game.
It felt like this Zelda was combining every great thing from all the earlier 3D Zelda games that came out and added fan requests to it as well (horse based sword combat). And indeed, the area did feel very familiar to Ocarina of Time, the setup for dungeons and collecting stuff also very Ocarina of Time and the puzzles in the dungeon were also very Ocarina of Time/Majora's Mask. I felt it didn't use a lot of stuff from Wind Waker though, but then again, the cell-shaded comic style that was used in that game was funny, not scary. So can't use that in a more realistic game.
Something they also almost copied from previous Zelda games is having more than one world existing next to eachother at the same time. Everything you do in one world changes something in the other world. For instance this happened in Ocarina of Time, where you could do something as a young boy (plant a seed) which would be a tree when you went forward in time and came back as a young man. In this game, you have the light world and the twilight world. The twilight world is where you are a wolf. It's dark, spooky and it adds greatly to the game. Here you find Midna.
Using the mysterious girl Midna who travels along with you the whole time as a sort of tip/help system (Navi) can be useful at times, but I got the feeling whenever I didn't know where to go (which wasn't often at all) she almost gave me a walkthrough for the whole game. Too easy. Actually, all enemies and bosses were too easy as well. I may have died once or twice, but only by falling into pits and lava. Although the bosses for each dungeon were pretty easy, they really made up for it in being very spectacular with cool cut-scenes.
Anyway, later in the game you can transform freely from man to wolf and back again. As a wolf you can talk to animals (which can trigger hilarious conversations), and with your senses on (hightened senses) find secret grottos or listen to ghosts.
Being handed a new item in just about every of the ~9 dungeons your item screen fills up pretty fast. As usual you get the clawshot, the bow and the bombs, but there were some interesting other things as well. There were 3 types of bombs (normal, water, bug) you could use for different tasks, and a very cool upgrade for the clawshot (not spoiling anything). You get boots that look alot like the iron boots from Ocarina of Time, but these can magnet on to certain strips in the game. It really adds alot to the game, and I was sad it wasn't used in more dungeons (although they make you walk REAL slow which can be annoying at times). The dungeons weren't all that complex (except for the water temple which is annoying in EVERY single Zelda game to me), with the exception of maybe one or two puzzles that made you think twice.
I liked the snow dungeon quite a bit. Not because it has cool puzzles, but because the story was really cool with the dungeon. You need to fetch stuff from rooms, get back, fetch more, it's very nicely done.
The last dungeon for me was too short and too easy. Although very nicely done with fighting (not spoiling anything) the last boss (great sequence), it was just too easy. I went in with 3 pink fairies (the ones that auto-restore 8 hearts when you die), and didn't use even one. I think I lost a total of 15 hearts (I had 20 when I went in) by the time I defeated the boss.
The controls, which ofcourse I need to say something about, were awesome. When using the bow in previous 3D Zelda games, it was really hard to say where the arrow would eventually land.. you would have your imaginary crosshair between fingers and bow, and hope the arrow would hit. With this game (although some found it to be unfair to Gamecube players) you just aimed with your Wii-mote and the arrow got there where you aimed. This goes for the clawshot as well. Fun thing, when you use a bomb with your arrow, the arrow will go lower than your crosshair because the arrow is a lot heavier.
As salesnumbers have already proven, this game was sold with around 80% of the Wii's sold, so you may have already got this game. If not, slap yourself in the face and get it ASAP. This is REALLY one to get."