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Metroid Prime 3: Corruption [Wii]

Metroid Prime 3: Corruption [Wii]

Metroid Prime 3: Corruption (2007)

FPS

Wii

Developer Retro Studios
Publisher Nintendo
Series Metroid


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Rating: 7 (1 votes)
7

Description

The Galactic Federation's Base Sector Zero is under attack by Space Pirates. Samus must boot up the generator to restore the defense systems. But at the end of her path, someone awful is waiting for her.



The war initiated by Dark Samus and the Space Pirates rages across many planets as they attempt to corrupt each with Phazon seeds. Players use the Wii Remote and Nunchuk to explore alien landscapes, hunt for weapons and information, and destroy the seeds. Saving the planets from Corruption isn't enough, though. Eventually, players must take down Samus' mortal enemy, Dark Samus.



Besides using the Wii Remote and Nunchuk controllers to pull off amazing feats like aiming and blasting in midair or at a full run, players also will have an array of different weapons at their disposal. In true Metroid fashion, these will become powered up as the game progresses. Not only that, but the controller will be used for a number of other game elements beyond the traditional firstperson shooter standards.




  • Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything they have ever experienced. Through the eyes of Samus, players experience a quantum leap in first-person control as they wield the Wii Remote, the ultimate device for the firstperson shooter genre.

  • Samus will employ well-known power-ups like the Grapple Beam and Morph Ball, as well as a bunch of new surprises, to help her survive her coming trials.

Reviews on Metroid Prime 3: Corruption [Wii]

Alwin on Metroid Prime 3: Corruption [Wii], 30-12-2007
7
"I have played both earlier Metroid Prime games (on the GameCube) and loved them. But I didn't complete them.
I am now playing Metroid Prime 3: Corruption. I really like it, but still I won't complete this one either. Let me tell you why.

Corruption looks great, beautiful environments, cool enemies, nice effects overall. One of the better looking Wii games at the moment.
The controls are superb too, I really like the setup. You can strafe and go forward and backward with the stick on the nunchuck. You can look around and turn by pointing the remote at the screen and moving the pointer toward the edges of the screen. You aim and shoot with the same pointer. Takes a bit of getting used to but works great.

The story is a bit different from earlier Metroid games, but still has the classic Metroid setup: Start out with only a basic set of capabilities and weapons, then upgrade them as you go, each upgrade giving you access to areas that you couldn't reach earlier on. Combined with the smart level designs, this structure has always worked well and still does. Corruption adds a new level to this by allowing you to fly back and forth between planets and areas using your spacecraft.

So why won't I complete this game? Well, basically because its save system annoys the hell out of me.
For those not familiar with the Metroid games: these games use "Save Rooms". You can only save your game in these rooms. And there's not a lot of them, the Save Rooms are spread thinly over the levels.

Sometimes the Save Rooms are so far apart that it can take you over an hour to reach the next one (one section in Corruption took 90 minutes before I could save again). When you die, you restart at the room where you last saved your game. I admit, if you die you will take less time to reach the same point because you have already figured out the puzzles. But still it is very annoying to travel the same distance again, fight the same enemies again, sometimes even beating mini-bosses again.

And having to repeat sections is not the only problem. What if I have an hour to play games before I have to do something else (e.g. have dinner, go out, go to work, etc...)? In Metroid Prime, there's no guarantee that I will reach the next save point in that time, so I run the risk of having to shutdown my Wii without having saved my game.
When playing this game, I am always checking my watch after reaching a Save Room, asking myself: Do I have enough time left to reach the next one or should I just stop playing now? It wouldn't be so much of a problem if I had several consecutive hours to play games each day, but I don't.

The problem gets worse the further you get in the game. Early on the Save Rooms are placed right before boss battles, so that if you die during the boss fight you can restart the fight quickly. But later on there's no such luck, failing a boss battle forces you to travel quite a distance to the boss room, fighting off enemies as you go. And that is where I usually give up.

So, if you have all the time in the world to play games, get this one. You will enjoy it.
But if your game-playing time is limited or broken up in small time slots, then I recommend to spare yourself some annoyance and get something else."

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