Description
The story takes place with players heading out on a journey with Anthony the Ant as he searches for the Golden Sunflower. By guiding Anthony's marble around the Ant World and searching for items which are valuable to help reach the Golden Sunflower, gamers will help Anthony save his colony. Along the way players will face dangerous mazes and use cool and amazing widgets and gadgets to guide Anthony to his objective. With multiple levels to explore and three difficulty stages within each level, no area is ever the same.
Unique features in Marble Saga: Kororinpa allow fun customization for players. From designing the ball with attributes to helping players navigate through stages easier, to Miis and preset fun images, to an Edit Mode which allows for custom design of a unique stage, gamers can really make this entertaining experience their own. For a more competitive tone, a 4-person multiplayer mode allows players to compete with three other opponents on the same map as each races to the finish line. For more customization and group fun with others, the Wii Connect 24 feature allows gamers to share the unique stages they created with their friends or to receive extra stages from Hudson after the game's launch via the Nintendo Wi-Fi Connection. Additionally, Wi-Fi Leaderboards let players compete online against each other to see who can navigate through the world the fastest.
For those who can't live without gaming peripherals, the Wii Balance Board can be used as players navigate through the world as the ball with this new feature. In addition, gamers can utilize 40 innovative and useful widgets to help assist them in guiding their marble, including shrinking machines, movable bridges, vacuum tubes, cannon vaults and more!
Reviews on Kororinpa [Wii]
Alain on Kororinpa [Wii], 29-03-2007
"What do you think of Kororinpa?
First thing that pop ups in my mind is Short very short.
This was typical a game I would never have played unless my friends told me to. And one of them (only friend with a Wii:P) did. At first I thought it would exactly be the same as Monkey Ball only cheaper and less fun. After 1 or 2 track I already knew it was something different. I didnt had the feeling I was playing Monkey Ball no it felt better. After more kororinpa's they added more stuff in it to make it more difficult. They failed in making it difficult and exciting, youre expecting that it will be more difficult after 15 tracks. But the problem is the whole game has only 45 tracks (kororinpa's) whats happening is that the game gets boring after 30 tracks or so. You unlock new balls but I didnt use them because it added no more fun. Also you unlock new songs. The songs really dont bother in the game. Its a nice jingle while playing it doesnt gets irritating but it doesnt makes you happyer either.
After playing the 45 tracks what takes you about 1,5 houre with some retry's, the game doesnt end. Good thing I thought because I liked the whole concept of the game, but it was only all the 45 tracks in mirror so that didnt add something extra to the game. But I did played them all, maybe I would have unlocked some new ''Secret'' tracks. But also there I was dissapointed the games where only some extra bonus tracks, collect 35 crystals bla bla bla. I saw I didnt had all the secret tracks but I wanted them, it seemed I had to collect all the green crystals to unlock them and I did collect them and played all the tracks again. (was even easy'er than in the beginning) I hadnt collect the green crystals in the beginning because it didnt took my attention I thaught it was some lame extra thingy in the tracks.
Well I am still stuck at 92.1 % of the game and im not gone finish it either. Im afraid I need to play al tracks and earn a cup to get my last 7.9% of the game. And believe me! im done with this game.
those 92.1% costed me around 9 hours. So that means 9 - 1.5 = 7.5.
To get this game done you are more hours playing bullshit then new tracks. Well if the extra's in a game takes more time then the real new game play it's not good at all.
I enjoyed this game. I really did... the first half houre.
I played the rest of the game in hope I found some new tracks but I didnt. I really like to see a next kororinpa, with more things added and lots of more tracks and for a price of 30 euro. 50 or 60 is way to much for a game like this.
I'm giving it a 6 because its works better with controls then monkey ball. "
Alwin on Kororinpa [Wii], 17-03-2007
"You are probably wondering how this compares to Monkey Ball Banana Blitz? Good question. Of course the basic idea is the same: roll a ball by tilting the world in all directions, moving through levels with all kinds of obstables. And these being Wii games, the tilting is of course done by tilting the Wii remote. As I said in my Banana Blitz review, this control method works great and feels very natural.
Kororinpa is a bit different though as you can tilt the world up to 90 degrees in every direction, whereas in Monkey Ball it can only tilt up to about 30 degrees. And in many puzzles you need to use this too, you often have to turn a level completely on its side to proceed. Very cool, but sometimes a bit disorientating. Kororinpa is also a bit more of a puzzle game, whereas Monkey Ball is a faster paced game. The styling has been chosen to suit this style of gameplay, the graphics are less happy-happy-joy-joy but still quite colorful.
There are 50 standard puzzles in this game and then some secret puzzles (about 20?). I liked doing the first few puzzles, but soon it got a bit boring, not sure why. Maybe it is the lack of any real incentive to complete em all. I mean, you do unlock new marbles every now and then, but these do not add much to the gameplay. I didn't care much for playing the game using a cat or a panda bear as a ball, so I switched to a different ball only once, to a marble that rolled a bit faster.
I have now completed about 30 levels and I think I am done with this game, I can't be bothered to do the rest. The fact that I had to retry the last level over ten times didn't help either. It's not that I think this is a bad game, it just didn't grab me.
"
AJMouse on Kororinpa [Wii], 06-03-2007
"I was glad to hear that Kororinpa was going to make it to Europe. I wasn't sure it would be that way. It even kept the same cool front cover and the same cool name!
I heard many people saying 'blaah monkey ball clone' and although it may seem that way on the surface, I say this game is much cooler.
There is a puzzle, a course (a kororinpa) in front of you, and you need to guide the marble through it. Collect all orange gems to open up the finish, and collect green gems to unlock secret levels. Ofcourse the green gems are optional, as they are sometimes hidden or in hard-to-get-places. The difference to Monkey Ball is that you can turn the bord over 90 degrees sideways. This allows you to go 'up' straight. It's hard to explain but it feels great. The overall feeling of gravity and reality of how the marble reacts to its surroundings is done really well.
When you progress you unlock more balls such as a Panda ball or a football. You can even have the universe as a ball (??). Each ball differs in weight and speed.
I was sad to learn there were only 50 real levels. The secret levels are just some extra levels (not really special except that they want you to speedrun them or something). The first level is really easy, and the last level I did in one go as well. Between these two there were levels I had to do 80 times or so hehe. So I guess you have to get lucky at some levels more than others. Ofcourse I wasn't hoping for some of Monkey Ball's undo-able levels (really, some of the Monkey Ball levels are just plain luck), but I would think on one disc at least 100 or 150 levels would fit. Easily.
When you finish the main game (it can be done in an afternoon) you unlock mirror mode, giving you the same levels in mirror mode. This doesn't really pose as a challenge to me, and it really isn't. So after one level I quit playing them.
I hope they make a Kororinpa 2 with way more levels, cause this is the best marble rolling game so far. Although I have to say 'Ballance' for the PC was pretty awesome too (but never very known). I say you should get this, and if you think it's to expensive, wait for it to hit the discount-bin at your store. If you're not getting this because you already own Monkey Ball just think again. I would even sell my Monkey Ball copy to get this.
I'll give it an 8 out of 10 for being cooler than Monkey Ball.. but as far as replayable games go, I'd give it a 6. So a 7 is my final rating."