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Pilot Academy [PSP]

Pilot Academy [PSP]

Pilot Academy

PSP
Developer: Kuju Ent.
Publisher: N/A
Releasedate: 2006/10/27
Genre: Flight Simulation, Simulator
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Rating: 2 (1 votes)
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Description

The game is built upon staggering technology, which represents the landscapes from 30,000ft down to landing – and with three regions to explore, each around 64km square, this handheld flight sim packs significantly more than its home console counterparts. Controls offer the complexity of piloting a range of aircraft without insisting players are double-jointed, and the game will provide specific vocal instructions for those who veer off course.


  • Pilot Academy begins with a series of training exercises which teach the basics of flight. From there, players can jump into the cockpit of commercial, private and military planes in a series of increasingly tough challenges and missions.

  • Four eras of combat plane are represented – from World War I, through World War II, and The Cold War, to modern-day combat, each with their own challenges. All types and sizes of civilian planes are on offer – from crop sprayers to massive 300-seater passenger jets, and everything in between – with appropriate challenges for each class. Stunt aircraft will test dexterity, whist commercial aircraft will demand other skills – such as emergency landings in fierce conditions.

  • Each successful completion of a challenge allows players to select other planes and scenarios, each unique to the class of aircraft they are currently piloting. Records and achievements are recorded, providing further incentive to replay missions and challenges for additional reward.

  • Up to eight players will be able to take part in four different multiplayer games – with the 'Deathmatch' mode available to any PSP owner, whether they own a copy of the game or not.

Reviews on Pilot Academy [PSP]

AJMouse on Pilot Academy [PSP], 16-12-2006
2
"Booooring. Don't get this game. I borrowed it from someone, and I have no idea how much it is in the stores. What I do know is that it's probably a very small game in terms of size, and also very boring. It seems like the creators went to the toilet and pooped this one out. Hooray!

So AJ tell us, why is it that boring?
First off, there are like 4 houses or flats in the immediate area around you. The rest is as flat as the lane you have to take off from! If you drive off the airstrip onto grass or a grey area, it's supposed to be a house. It looks like you can drive over it, but you can't, you kinda sink in the ground and it counts as a crash.

Sure the game has a learning feature and mission mode. Learning how to fly isn't all that hard but when you pull a bit too much to the side you're probably spending the rest of the learning session on trying to get your stupid plane straight again. It just won't steady. The mission mode isn't that fun either. Yeah it has different missions (show these tourists some sights or fly through a storm for instance). I'll explain the tourist one. Some Australian dudes want to see some sights so you have to take off and fly to these sights. The radar/waypoints are easy to understand, no problem there. You'll also notice an excitement bar. So these guys want to be entertained. The excitement goes up a little bit when you fly near a sight they want to see. If you fly closer or further away from it, same amount of excitement. I thought maybe if I made some loops or fly to the ground in a freefall pulling up at the last second would be fun for them. They didn't budge. What the hell?

Anyway I became too frustrated with it and got it out of my PSP. Yuck. You can guess my rating."

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