Alwin on Mario & Luigi: Partners in Time [Nintendo DS], 19-07-2007
"Let me start by confessing that I never play RPGs, ever. I hate the turn based battles, I just can't stand them. But I love Mario games, so I had to try this.
And I was pleasantly suprised. Of course it's always fun to play a nice Mario game again, returning to the familiar characters, settings, sounds and the music of course. But apart from that, this is a fun game to play too. I like the strong story, going back and forth through time, finding the baby Mario and Luigi brothers and joining up with them, very cool. I found the space aliens a little out of place in a Mario story though.
The best part of the game begins when you join up with the baby brothers. The control method is very cleverly worked out, using A and B to jump with Mario and Luigi, X and Y to jump with the baby version. Most of the time, the babies are on the backs of the big guys though, only getting off to get to special places, switches, etc... Nothing I've seen before and it works well too.
But, and this is a big BUT: this games does have the dreaded turn-based battles. The first ones are quite easy to win and I was coping still. But later on the battles became harder and, more importantly, longer. And then they get boring and repetitive, even when you get to use special items. What annoyed me most is that the stupid battles keep tearing you away from the real game. Each time you begin to enjoy a level and its puzzles, you run into an enemy and there you go again: Mario hits an enemy, Luigi hits an enemy, enemy one tries to hit Mario, enemy two tries to hit Luigi, then start from the beginning, rinse and repeat. Booorrriinggg....
So as I expected, the battles killed this game for me. I didn't complete it.
Still this game gets a high score from me, as I am sure it's a great game. If you are into RPGs and Mario games, you will definitely love this one. It's just not for me, I guess. "